Usability Testing Kualitas Desain UI Pemahaman Literasi Digital Anak-Anak
DOI:
https://doi.org/10.47065/bulletincsr.v3i6.286Keywords:
Usability Testing; Design; UI; Design Thinking; Digital LiteracyAbstract
In 2023, digital literacy has increased to be discussed which navigates human interaction with the current digital environment. The purpose of this study is to determine the relationship between digital literacy and user interface (UI) design quality using a usability testing approach. The study involved collecting data through a series of trials with participants representing different levels of digital literacy. The main focus of this study was to assess the extent to which the UI design could improve the digital literacy understanding of the users, namely school children. The parameters evaluated involved aspects of digital literacy, such as the ability to understand and evaluate digital information, as well as usability elements such as interface clarity, navigation efficiency, and user engagement level. The approach used is the design thinking method which focuses on the end result only. Usability testing is an important evaluation method in measuring the effectiveness, efficiency, and user satisfaction of a user interface (UI). This research focuses on the use of usability testing to assess the quality of UI design in the context of understanding digital literacy. The results of this study can provide insight into how the level of digital literacy can affect the user experience in using digital applications and contribute to the development of UIs that are more user-friendly and accessible to various levels of society.
Downloads
References
D. Ririen and F. Daryanes, “Analisis Literasi Digital Mahasiswa,” Res. Dev. J. Educ., vol. 8, no. 1, p. 210, 2022, doi: 10.30998/rdje.v8i1.11738.
P. Limilia and N. Aristi, “Literasi Media dan Digital di Indonesia: Sebuah Tinjauan Sistematis,” J. Komun., vol. 8, no. 2, pp. 205–222, 2019, doi: 10.33508/jk.v8i2.2199.
N. Pratiwi and N. Pritanova, “Pengaruh Literasi Digital Terhadap Psikologis Anak Dan Remaja,” Semantik, vol. 6, no. 1, p. 11, 2017, doi: 10.22460/semantik.v6i1.p11-24.
D. Ririen and H. Heriasman, “Does Self-Management Affect Students’ Digital Literacy? Evidence from a Campus in Riau Province,” J. Kependidikan J. Has. Penelit. dan Kaji. Kepustakaan di Bid. Pendidikan, Pengajaran dan Pembelajaran, vol. 7, no. 4, p. 946, 2021, doi: 10.33394/jk.v7i4.4333.
F. Gunawan and T. Dyatmika, “Peningkatan Pemahaman Literasi Digital Pada Remaja Milenial Di Desa Tirto,” J. Abdimas BSI J. Pengabdi. Kpd. Masy., vol. 5, no. 2, pp. 187–194, 2022, doi: 10.31294/jabdimas.v5i2.10957.
I. Fajar, “Kesenjangan Digital Tingkat Ketiga pada Pemuda Pedesaan di Kabupaten Cianjur, Indonesia Third Level Digital Divide among Rural Young People in Cianjur Regency Indonesia,” vol. 44, pp. 44–54, 2021, doi: 10.31504/komunika.v9i1.4260.
D. Miranda, M. R., A. Linarsih, and A. Amalia, “Pengenalan Keterampilan Literasi Digital pada Anak Usia Dini,” Edukatif J. Ilmu Pendidik., vol. 4, no. 3, pp. 3844–3851, 2022, doi: 10.31004/edukatif.v4i3.2767.
D. N. Fadilah Ulfa, B. Bakir, and M. Walid, “Inovasi Desain Pembelajaran Literasi Digital Untuk Anak Paud Berbasis Android Dengan Kodular,” J. Minfo Polgan, vol. 12, no. 1, pp. 567–574, 2023, doi: 10.33395/jmp.v12i1.12452.
M. D. Sari et al., “Peningkatan Literasi Digital untuk Anak-Anak Di Desa Tesbatan 1,” Abdi Wiralodra J. Pengabdi. Kpd. Masy., vol. 5, no. 1, pp. 101–113, 2023, doi: 10.31943/abdi.v5i1.84.
Rizky Vita Losi, S. Wahyuni, S. Rosida, and P. Zahra, “Comic Strip: a Media to Teach English,” JOLADU J. Lang. Educ., vol. 1, no. 3, pp. 127–133, 2023, doi: 10.58738/joladu.v1i3.202.
Y. Fitriani, R. Pakpahan, B. Junadi, and H. Widyastuti, “Analisis Penerapan Literasi Digital Dalam Aktivitas Pembelajaran Daring Mahasiswa,” JILSAMAR J. Inf. Syst. Applied, Manag. Account. Res., vol. 6, no. 2, pp. 439–448, 2022, doi: 10.52362/jisamar.v6i2.784.
S. Wahyuni, V. Tasril, and J. P. J. Prayoga, “Desain Aplikasi Game Edukasi Pada Siswa Kelas 2 Sd Negeri 024777 Binjai,” War. Dharmawangsa, vol. 16, no. 4, pp. 758–768, 2022, doi: 10.46576/wdw.v16i4.2431.
V. Tasril, J. Prayoga, S. F. Jayusman, U. Usability, H. Design, and U. Dharmawangsa, “User Interface Dan Uji Usability Menggunakan Pendekatan Human-,” vol. 16, no. July, pp. 371–382, 2022.
A. Mustajib and I. Kurniawati, “Implementasi Metode Design Thinking Dalam Rancang Bangun UI/UX Pada Website Rumah Sakit Pusdikkes Puskesad Menggunakan Figma,” JoMMiT J. Multi Media dan IT, vol. 7, no. 1, pp. 048–057, 2023, doi: 10.46961/jommit.v7i1.805.
V. Tasril, Z. Muhammad, and E. S. Fitriani, Usability Testing-Metode HCD Desain UI Pada Game Vocabulary. Dewa Publisher, 2023.
M. Zen, S. Fitriani, A. D. Putra, V. Tasril, and E. S. Fitriani, “Virdyra Tasril User Experience Rancangan Game-Based Learning Untuk Vocabulary Bahasa Inggris,” pp. 967–974, 2023.
D. A. Rusanty, H. Tolle, and L. Fanani, “Perancangan User Experience Aplikasi Mobile Lelenesia (Marketplace Penjualan Lele) Menggunakan Metode Design Thinking,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 3, no. 11, pp. 10484–10493, 2019.
H. Hafni, M. Iqbal, C. Rizal, and S. Supiyandi, “Metode Prototipe Human Resource Department Information System (Hris),” Escaf, pp. 1247–1253, 2023, [Online]. Available: https://semnas.univbinainsan.ac.id/index.php/escaf/article/view/428%0Ahttps://semnas.univbinainsan.ac.id/index.php/escaf/article/download/428/249
A. Christiani and Mintohari, “Penerapan Metode Small Group Discussion Dengan Model Cooperative Learning Untuk Meningkatkan Hasil Belajar Siswa Di Sekolah Dasar,” vol. 02, pp. 1–11, 2014.
D. Saputra and R. Kania, “Implementasi Design Thinking untuk User Experience Pada Penggunaan Aplikasi Digital,” Ind. Reasearch Work. Natl. Semin., vol. 13, pp. 1174–1178, 2022.
Bila bermanfaat silahkan share artikel ini
Berikan Komentar Anda terhadap artikel Usability Testing Kualitas Desain UI Pemahaman Literasi Digital Anak-Anak
ARTICLE HISTORY
How to Cite
Issue
Section
Copyright (c) 2023 Virdyra Tasril, Muhammad Iqbal, Adinda Silvana Dewi, Endicha Eklis Syahputra, Anwar Suhut

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).