Usability Testing Kualitas Desain UI Pemahaman Literasi Digital Anak-Anak


Authors

  • Virdyra Tasril Universitas Pembangunan Panca Budi, Medan, Indonesia
  • Muhammad Iqbal Universitas Pembangunan Panca Budi, Medan, Indonesia
  • Adinda Silvana Dewi Universitas Pembangunan Panca Budi, Medan, Indonesia
  • Endicha Eklis Syahputra Universitas Pembangunan Panca Budi, Medan, Indonesia
  • Anwar Suhut Universitas Pembangunan Panca Budi, Medan, Indonesia

DOI:

https://doi.org/10.47065/bulletincsr.v3i6.286

Keywords:

Usability Testing; Design; UI; Design Thinking; Digital Literacy

Abstract

In 2023, digital literacy has increased to be discussed which navigates human interaction with the current digital environment. The purpose of this study is to determine the relationship between digital literacy and user interface (UI) design quality using a usability testing approach. The study involved collecting data through a series of trials with participants representing different levels of digital literacy. The main focus of this study was to assess the extent to which the UI design could improve the digital literacy understanding of the users, namely school children. The parameters evaluated involved aspects of digital literacy, such as the ability to understand and evaluate digital information, as well as usability elements such as interface clarity, navigation efficiency, and user engagement level. The approach used is the design thinking method which focuses on the end result only. Usability testing is an important evaluation method in measuring the effectiveness, efficiency, and user satisfaction of a user interface (UI). This research focuses on the use of usability testing to assess the quality of UI design in the context of understanding digital literacy. The results of this study can provide insight into how the level of digital literacy can affect the user experience in using digital applications and contribute to the development of UIs that are more user-friendly and accessible to various levels of society.

Downloads

Download data is not yet available.

References

D. Ririen and F. Daryanes, “Analisis Literasi Digital Mahasiswa,” Res. Dev. J. Educ., vol. 8, no. 1, p. 210, 2022, doi: 10.30998/rdje.v8i1.11738.

P. Limilia and N. Aristi, “Literasi Media dan Digital di Indonesia: Sebuah Tinjauan Sistematis,” J. Komun., vol. 8, no. 2, pp. 205–222, 2019, doi: 10.33508/jk.v8i2.2199.

N. Pratiwi and N. Pritanova, “Pengaruh Literasi Digital Terhadap Psikologis Anak Dan Remaja,” Semantik, vol. 6, no. 1, p. 11, 2017, doi: 10.22460/semantik.v6i1.p11-24.

D. Ririen and H. Heriasman, “Does Self-Management Affect Students’ Digital Literacy? Evidence from a Campus in Riau Province,” J. Kependidikan J. Has. Penelit. dan Kaji. Kepustakaan di Bid. Pendidikan, Pengajaran dan Pembelajaran, vol. 7, no. 4, p. 946, 2021, doi: 10.33394/jk.v7i4.4333.

F. Gunawan and T. Dyatmika, “Peningkatan Pemahaman Literasi Digital Pada Remaja Milenial Di Desa Tirto,” J. Abdimas BSI J. Pengabdi. Kpd. Masy., vol. 5, no. 2, pp. 187–194, 2022, doi: 10.31294/jabdimas.v5i2.10957.

I. Fajar, “Kesenjangan Digital Tingkat Ketiga pada Pemuda Pedesaan di Kabupaten Cianjur, Indonesia Third Level Digital Divide among Rural Young People in Cianjur Regency Indonesia,” vol. 44, pp. 44–54, 2021, doi: 10.31504/komunika.v9i1.4260.

D. Miranda, M. R., A. Linarsih, and A. Amalia, “Pengenalan Keterampilan Literasi Digital pada Anak Usia Dini,” Edukatif J. Ilmu Pendidik., vol. 4, no. 3, pp. 3844–3851, 2022, doi: 10.31004/edukatif.v4i3.2767.

D. N. Fadilah Ulfa, B. Bakir, and M. Walid, “Inovasi Desain Pembelajaran Literasi Digital Untuk Anak Paud Berbasis Android Dengan Kodular,” J. Minfo Polgan, vol. 12, no. 1, pp. 567–574, 2023, doi: 10.33395/jmp.v12i1.12452.

M. D. Sari et al., “Peningkatan Literasi Digital untuk Anak-Anak Di Desa Tesbatan 1,” Abdi Wiralodra J. Pengabdi. Kpd. Masy., vol. 5, no. 1, pp. 101–113, 2023, doi: 10.31943/abdi.v5i1.84.

Rizky Vita Losi, S. Wahyuni, S. Rosida, and P. Zahra, “Comic Strip: a Media to Teach English,” JOLADU J. Lang. Educ., vol. 1, no. 3, pp. 127–133, 2023, doi: 10.58738/joladu.v1i3.202.

Y. Fitriani, R. Pakpahan, B. Junadi, and H. Widyastuti, “Analisis Penerapan Literasi Digital Dalam Aktivitas Pembelajaran Daring Mahasiswa,” JILSAMAR J. Inf. Syst. Applied, Manag. Account. Res., vol. 6, no. 2, pp. 439–448, 2022, doi: 10.52362/jisamar.v6i2.784.

S. Wahyuni, V. Tasril, and J. P. J. Prayoga, “Desain Aplikasi Game Edukasi Pada Siswa Kelas 2 Sd Negeri 024777 Binjai,” War. Dharmawangsa, vol. 16, no. 4, pp. 758–768, 2022, doi: 10.46576/wdw.v16i4.2431.

V. Tasril, J. Prayoga, S. F. Jayusman, U. Usability, H. Design, and U. Dharmawangsa, “User Interface Dan Uji Usability Menggunakan Pendekatan Human-,” vol. 16, no. July, pp. 371–382, 2022.

A. Mustajib and I. Kurniawati, “Implementasi Metode Design Thinking Dalam Rancang Bangun UI/UX Pada Website Rumah Sakit Pusdikkes Puskesad Menggunakan Figma,” JoMMiT J. Multi Media dan IT, vol. 7, no. 1, pp. 048–057, 2023, doi: 10.46961/jommit.v7i1.805.

V. Tasril, Z. Muhammad, and E. S. Fitriani, Usability Testing-Metode HCD Desain UI Pada Game Vocabulary. Dewa Publisher, 2023.

M. Zen, S. Fitriani, A. D. Putra, V. Tasril, and E. S. Fitriani, “Virdyra Tasril User Experience Rancangan Game-Based Learning Untuk Vocabulary Bahasa Inggris,” pp. 967–974, 2023.

D. A. Rusanty, H. Tolle, and L. Fanani, “Perancangan User Experience Aplikasi Mobile Lelenesia (Marketplace Penjualan Lele) Menggunakan Metode Design Thinking,” J. Pengemb. Teknol. Inf. dan Ilmu Komput., vol. 3, no. 11, pp. 10484–10493, 2019.

H. Hafni, M. Iqbal, C. Rizal, and S. Supiyandi, “Metode Prototipe Human Resource Department Information System (Hris),” Escaf, pp. 1247–1253, 2023, [Online]. Available: https://semnas.univbinainsan.ac.id/index.php/escaf/article/view/428%0Ahttps://semnas.univbinainsan.ac.id/index.php/escaf/article/download/428/249

A. Christiani and Mintohari, “Penerapan Metode Small Group Discussion Dengan Model Cooperative Learning Untuk Meningkatkan Hasil Belajar Siswa Di Sekolah Dasar,” vol. 02, pp. 1–11, 2014.

D. Saputra and R. Kania, “Implementasi Design Thinking untuk User Experience Pada Penggunaan Aplikasi Digital,” Ind. Reasearch Work. Natl. Semin., vol. 13, pp. 1174–1178, 2022.


Bila bermanfaat silahkan share artikel ini

Berikan Komentar Anda terhadap artikel Usability Testing Kualitas Desain UI Pemahaman Literasi Digital Anak-Anak

Dimensions Badge

ARTICLE HISTORY

Published: 2023-10-31

Abstract View: 708 times
PDF Download: 671 times

How to Cite

Virdyra Tasril, Muhammad Iqbal, Adinda Silvana Dewi, Endicha Eklis Syahputra, & Anwar Suhut. (2023). Usability Testing Kualitas Desain UI Pemahaman Literasi Digital Anak-Anak. Bulletin of Computer Science Research, 3(6), 427-434. https://doi.org/10.47065/bulletincsr.v3i6.286

Issue

Section

Articles

Most read articles by the same author(s)